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SetActorHair

Page history last edited by Gamemaster 3 years, 11 months ago

 

SetActorHair

Usage:

                SetActorHair(Actor, Hair)

Description:

The SetActorHair command allows you to change the hair mesh of an actor in mid game. You might use this to customise NPCs after creation. NPCs always use hair mesh #1 when first created.

The Hair parameter should be an integer between 1 and 5.

Example:

                Function Main()
                        // Change actor's hair
                        SetActorHair(Actor(), 2)
                        Return()
                End Function

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