SetActorDestination
Usage:
SetActorDestination(Actor, X, Z)
Description:
The SetActorDestination command allows you to make an NPC walk to a specific point in its zone. This would be useful when creating custom AI systems, or as a scripted event as part of a quest. It will not work on player characters. The required X and Z positions can be determined in the "Zones" tab of the GE by looking at the camera position displayed in the lower right-hand corner.
Example:
Function Main()
// Make the NPC walk to -5, 10
SetActorDestination(ContextActor(), -5, 10)
Return()
End Function
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