SetActorBeard
Usage:
SetActorBeard(Actor, Beard)
Description:
The SetActorBeard command allows you to change the beard mesh of an actor in mid game. You might use this to customise NPCs after creation. NPCs always use beard mesh #1 when first created.
The Beard parameter should be an integer between 1 and 5.
Example:
Function Main()
// Change actor's beard
SetActorBeard(Actor(), 2)
Return()
End Function
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