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SetActorBeard

Page history last edited by Gamemaster 3 years, 11 months ago

 

SetActorBeard

Usage:

                SetActorBeard(Actor, Beard)

Description:

The SetActorBeard command allows you to change the beard mesh of an actor in mid game. You might use this to customise NPCs after creation. NPCs always use beard mesh #1 when first created.

The Beard parameter should be an integer between 1 and 5.

Example:

                Function Main()
                        // Change actor's beard
                        SetActorBeard(Actor(), 2)
                        Return()
                End Function

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