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FireProjectile

Page history last edited by Gamemaster 3 years, 11 months ago

 

FireProjectile

Usage:

                FireProjectile(Actor, TargetActor, Projectile)

Description:

The FireProjectile command launches a projectile from the specified actor, attacking the target actor. Damage etc. is calculated and applied automatically, based on the projectile settings.

Example:

                Function Main()
                        FireProjectile(Actor(), ContextActor(), "Fireball")
                        Return()
                End Function

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